PLASMA CANNONS

It may seem hard to believe now, but 30 years ago the missile and ballistics industry was flat on its back. The relatively high cost of a weapon that could only be used once, combined with increasingly effective Laser and Particle weapons conspired to create an environment which threatened its entire existence. The crisis finally came to a head when a number of spacecraft manufacturers were rumoured to be considering saving costs by not fitting missile launchers. A consortium of ordnance suppliers was formed to develop a strategy for staving off the immediate threat and the Plasma Cannon was the result.

The Plasma Cannon is a heavy duty Railgun which can be fitted to a ship’s missile launcher as an auxiliary weapon. Using exotic and highly classified heat resistant materials developed to withstand the extreme conditions exhibited by rocket engines the Plasma Cannon has solved the problem of melting rails exhibited by a typical Railgun. Using secondary and tertiary magnetic fields the weapon is capable of accelerating its projectile to such a high velocity that it transcends into plasma which is capable of damaging shields, but is not inhibited by them. Hull damage is also high and their superior velocity also makes them easier to aim, though not as straightforward as Lasers.

CLASS 1 PLASMA CANNON STATISTICS

SHIELD DAMAGE 200
HULL DAMAGE

50

RANGE 2000 Feet
WEIGHT 4 Tons

CLASS 2 PLASMA CANNON STATISTICS

SHIELD DAMAGE 400
HULL DAMAGE

70

RANGE 2000 Feet
WEIGHT 8 Tons

CLASS 3 PLASMA CANNON STATISTICS

SHIELD DAMAGE 600
HULL DAMAGE

100

RANGE

2000 Feet
WEIGHT 16 Tons

CLASS 4 PLASMA CANNON STATISTICS

SHIELD DAMAGE 1000
HULL DAMAGE

140

RANGE 2000 Feet
WEIGHT 16 Tons

CLASS 5 PLASMA CANNON STATISTICS

SHIELD DAMAGE 1200
HULL DAMAGE

180

RANGE 2000 Feet
WEIGHT 16 Tons

CLASS 6 PLASMA CANNON STATISTICS

SHIELD DAMAGE 1400
HULL DAMAGE

200

RANGE 2000 Feet
WEIGHT 20 Tons