The following tips are intended to help the novice player familiarise themselves with the game and to generally stay alive.
Use the Space Key to pause the game when things get ‘hot’. The long range scanners, tactical screen and status screens can all be freely accessed in order to formulate a suitable combat strategy.
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Don’t horde missiles, they’re relatively cheap and very effective. Also be aware of the type of missile that will be fired next from the magazine – if in doubt pause the game and check via the status screen.
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Buy Enhanced Short Range Scanners at the earliest opportunity.
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Be aware of your enemy’s strengths and weaknesses. In particular if the hostile spacecraft possesses multiple engine arrays then the quickest way to disable it is a frontal missile barrage on the cockpit.
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To earn a decent profit through trade requires a super freighter. If you own a smaller ship then bounty hunting, deep space salvage or piracy are the quickest ways of becoming rich.
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If you’re targeted by a missile then head for the nearest super freighter – with any luck it will hit this before it hits you.
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Space Stations and City Landing Pads are safe havens. If you're outgunned then dock at the earliest opportunity.
Save the game regularly via the F12 key – it’s quick and not particularly intrusive. Remember to clean up the save directory and recycle bin on a regular basis though.
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The recommended control method is via the mouse. It is also worth stressing that whilst the ‘fly to pointer’ option is probably the most intuitive method, the default ‘Pitch+Roll’ provides more freedom of control and is worth persevering with. If the ‘fly to pointer’ method is adopted then the mouse sensitivity will probably need to be raised.
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Install some music - if nothing else it can give an audible indication of when you come under attack.
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If you’re new to the game then unprovoked attacks can be inhibited by selecting the ‘passive aliens/pirates’ in the option preferences menu. It may also be a good idea to jump to a new system as this will cause current attackers to be disengaged.
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