FIELD NAME |
FORMAT DESCRIPTION |
Hipparcos Number |
Decimal
Number |
Henry Draper Number |
Hexadecimal Number - A value of 0xFFFFFFFF
indicates that a HD Number does not exist. |
Durchmusterung Number |
32 bit
Hexadecimal Number coded as follows :
BIT |
Meaning |
32 |
0
- Positive declination zone
1 - Negative declination zone |
31-30 |
0 - Bonner DM Number
1 - Cape Photographic DM Number
2 - Cordoba DM Number |
17-24 |
Declination zone |
1-16 |
Running Number |
A value of 0xFFFFFFFF indicates
that a DM Number does not exist. |
Bayer-Flamsteed Code |
Four 16 bit Hexadecimal numbers
Number 1 : Flamsteed number
Number 2 : Bayer Number
Number 3 : Constellation ID ( legal values 0 - 88
arranged alphabetical order)
Number 4 : Greek letter ( legal values 0 - 23 arranged
alphabetical order)
A value of 0xFFFF indicates that
the value does not exist. |
Spectra |
Three 8 bit Hexadecimal numbers
Number 1 : Alpha-numeric character
'O', 'B', 'A', 'F', 'G', 'K', 'M', 'C', 'R', 'N', 'm',
'g', 'k'
Number 2 : Bits 1-4 contain subclass in range 0 - 9.
Ignore bits 5-8
Number 3 : Bits 1-4 contain size in range 0 - 6 ( Ia, Ib,
II, III, IV, V, VI). Ignore bits 5-8. |
Right Ascension |
Two decimal numbers + 1 Floating Point
Number 1 : Hours
Number 2 : Minutes
Number 3 : Seconds |
Declination |
Two decimal numbers + 1 Floating Point
Number 1 : Degrees ( positive and
negative values)
Number 2 : Arcmin
Number 3 : Arcsec |
Parallax |
Floating Point number in milli-arcsec
Be warned that some of these are negative - See below for explanation. |
Apparent Magnitude |
Floating Point number |
Common Name |
Text String |
To convert Parallax to distance use the following
formula :
Distance in Parsecs = 1000 / Parallax ( in milli-arcsec)
1 Parsec = 3.26 Light years.
BE WARNED THAT SOME OF THE PARALLAX VALUES FROM THE
HIPPARCOS CATALOGUE ARE NEGATIVE AND WILL CONSEQUENTLY PRODUCE A
NEGATIVE DISTANCE. THIS OCCURS BECAUSE THE CALCULATED PARALLAX VALUE IS SMALLER THAN THE ASSOCIATED ERROR AND HENCE THESE ENTRIES SHOULD BE IGNORED.
To convert Apparent Magnitude to Absolute
Magnitude use the following formula :
Absolute Magnitude = Apparent Magnitude - ( 5.0f x
log10( distance/ 10.0f)
People are free to re-use this table for any
application, commercial or otherwise.