click to enlarge
The Spacecraft Design
screen can be accessed via the 'F6' Key. The screen will present a
randomly generated spacecraft together with a number of iconised
The 'Main Options'
window is shown on the left. The table below describes the Key fields:
the Ship to be loaded or saved.
basic ship formats
a new design based on the selected format.
|| Regenerates the Ship after any adjustments have been
made. The 'RETURN' key will also perform this function.
current design. The file name will be based on the 'Ship
name' and stored in the 'ship_temps' directory.
required ship design. Only the ship name needs to be
entered and not the encoded file name held in the 'ship_temps'
centre the ship. The yellow number in the top left-hand
corner of the screen represents the size of the ship.
When this value is at its smallest the Z offset will be
at the centre of the ship.
Texture Map ( has limited use)
Engine format ( Ignore this field - use the 'Generate
button instead to throw up a suitable engine cluster).
||Animates any rotors or flapping wings
that the spacecraft may possess.
||Governs style of engines and generic
||Max Velocity of Spacecraft
||Max Acceleration of Spacecraft
||Max Deceleration of Spacecraft
of rotation of Spacecraft.
The Text at the bottom
of the window indicates how many polygons the Ship requires and the
respective size in terms of vertices for each.